Platformer Video Development Blog – Volume 3

Here we are with video development blog volume 3 for my (now working titled) 3D platforming game – Besus: Journey for Vitality!

In this development blog I share the updates made to the swimming mechanics, new animations, abandoning Playmaker for good old fashioned C# scripts, progress on the first level, and my failed/abandoned attempt at a “dynamic” ledge grab system.

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