Crash Co: Additions, Features, and Refinements (oh my)!

It’s been about a month since my last (big) progress update and suffice to say, I’ve made a number of updates and improvements. First of which, a new world map (literally) with a rotating planet earth which the player will use to select their next destination. WorldMapUpdate01Nodes unlock (and secret ones reveal themselves) when levels are completed (or secrets are found) and a preview video showing a looping flyby of the currently selected level plays.

With the world map in a near finished state, I wanted to focus back on the gameplay. I always knew that wanted to have racing levels (akin to Blast Corps) so I started the foundation for them early on, but I wrapped up the time limits/lap times/race times/best times/etc so they are fully functional. The only item left for it now is whether I want the player to be able to choose the vehicle they want to attempt the course with. Continue reading