Official Demo Release!

Finally (after months and months of work) I have completed a playable demo for The Ethereal Plains! I have tested and tuned it to a point where I feel confident releasing a demo.

The Ethereal Plains Demo – v1.03

Or if you have the RPG Maker VX Ace RTP already installed, you can download:

The Ethereal Plains Demo without RTP – v1.03

I welcome any and all feedback for this, so please don’t hesitate to:

Report any bugs you encounter or offer constructive feedback.

In addition, you can find the official thread for the project on the official RPG Maker forums.


Patch Notes (May 28th, 2013), version 1.03:

  • Made several performance optimizations in areas that previously slowed-down.
  • Per some suggestions received, added some guidance for some of the more “cryptic” parts of the game. Notable in the sewers and Ocean View.
  • Reduced the volume of the sound effects in the training scene.

Patch Notes (May 26th, 2013), version 1.02:

  • Resolved an issue with the game crashing due to a missing music file (referenced in a script).
  • Resolved an issue where the player could get stuck in a NPC while moving.
  • Resolved some (mapping) passability issues.
  • Resolved an issue where it would always highlight the first character while selecting a target for spells that can only affect the caster.
  • Resolved an issue with getting stuck on the edge of the screen while riding the logs in Verona Crossing.
  • Resolved a switch conflict resulting in the command codes being automatically entered in the Mines.
  • Added an ability to Alaric.

Big thanks to Rev (Greg Owens) for reporting a handful of bugs and issues.

Countless Changes (Gasp!)

Where should I begin?

How about with a whole new cast of character sprites? Instead of using the RTP ones, I went with the awesome offerings from Kaduki, offering much more diverse animations in battle.


And as long as we’re on the subject of battles, instead of using the stock, highly-detailed backdrops, I created my own. Though I will need to create one for each setting, the end result should look both more consistent and (in my opinion) better than the standard offering.


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