Evolution of a Map

With large amounts of work being done on The Ethereal Plains as of late, foremost among them has been mapping. Lots and lots of mapping. So as a bit of a side blog amidst the game development, I decided to show how I go about my environment mapping.

For this example, we will be looking at Alma Pass; a mountain-esque pass the player must go through to reach the town of Alma. As with all level design, both 2D and 3D, I follow the same basic steps:

Continue reading