The (daunting) Task of Balancing

I originally had planned on having a playable demo of The Ethereal Plains out by this point, however I severely underestimated just how daunting of a task battles and balance is.

I have all of the core items at this point, but as I go through and create boss battles, I realize how boring they can be. It’s then that I chose to explore new mechanics to mix things up and then I begin to see how challenging that task can be. Between coming up with new abilities and states, to implementing visual cues for the player to understand what’s going on, it’s a lot of work! But the end result is worth it, as now boss battles will feel different than a normal enemy with increased HP.

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