Operation: Martian Clone

Some Background:

I had played around in GameMaker 8 previously, but never got to in to it – mainly because I was inexperienced with game development at the time. But I always followed the GameMaker community – notably this subreddit and occasionally checking the forums. Despite my fascination with GameMaker, eventually I would go on to teach myself Unity and C#, so upon revisiting GameMaker (giving in to the temptation of the Humble Bundle this past summer), I felt infinitely more comfortable with it than my time with it before. The ease of picking up GML after doing everything in C# for the past few years astonished me; and it seemed like they had a function for everything. Now armed with knowledge, I created a game by building on an existing “engine”. While this helped get a basic understanding of GML and how to work with GameMaker, I never feel as comfortable building on someone elses codebase. So I set out to create my own from the ground up…

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Adventure Jam 2017 – The Artifact Isle

Up to this point I have only participated in one other game jam – the One Button Jam on itch.io so when I caught word of the Adventure Jam on GameJolt, I decided to have another go at one. The decision came after playing Legend of Zelda Breath of the Wild and experimenting with an open world in Unity. I decided I could use what I learned in these experiments to to make more than just a tech demo – an actual game. When I reached this conclusion, the jam wouldn’t begin for another 2 weeks but I was free to plan everything out before then. I really didn’t have an idea for a story at this point, but I knew I wanted it to involve puzzle-based trials (like Zelda’s shrines) so I just had to find a reason for them to exist. I tossed around a few ideas but eventually landed on:

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