Besus: Journey for Vitality Development Blog – Volume 4

I present volume four of my video development blog series following development of my 3D Unity Platformer – Besus: Journey for Vitality!
Updates focused-on in this volume include:

  • Health Pickup
  • Save/Load System (with potential for infinite save slots)
  • Falling (timed) platforms
  • Level-specific Powerup Card Activation buttons
  • Dialog System
  • Fall Damage (varying amounts depending on height)
  • Differing level start points (if entering the level from a different location)
  • Level development progress

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