I present volume four of my video development blog series following development of my 3D Unity Platformer – Besus: Journey for Vitality!
Updates focused-on in this volume include:
- Health Pickup
- Save/Load System (with potential for infinite save slots)
- Falling (timed) platforms
- Level-specific Powerup Card Activation buttons
- Dialog System
- Fall Damage (varying amounts depending on height)
- Differing level start points (if entering the level from a different location)
- Level development progress