For over the last 3 years, I have exclusively worked in Unity 3D for all of my indie game creations, but a few years ago before I learned to use it, I had begun a project in Gamemaker 8 (which eventually got ported to Unity after I had become increasingly familiar with Unity). In August of 2016, I would again revisit Gamemaker: Studio by downloading the free version and after playing around (translation: getting lost) in it for a bit, I had gotten my fill. Enter the insane deal on the Gamemaker Humble Bundle and the itch to explore Gamemaker would show-up again. After a couple of days contemplating the purchase, I bit the bullet and went for it (the included source code files were the tipping point since they would serve as examples for me to see how the engine was structured).
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