For all the time that I’ve been putting in to AI Uprise (working title) lately, I don’t feel as though I have much to “show” for it. That’s because it’s all been behind-the-scenes coding. Chief among them being a complete save system! Since a game isn’t of much use without one, I am very glad to get the last core component of the game done.
Other changes include the ability to only carry one weapon at a time (with unlimited ammo but a limited time on the “charge” for firing) and 2 new weapons entirely (with more to likely follow).
Hopefully I can get some new gameplay footage and screenshots up sooner than later!