Besus: Journey for Vitality Development Blog – Volume 6

Finally after 4 long months, it is time for volume 6 of my video development blog series following development of Besus: Journey for Vitality!
Implementations and updates covered in this video include:

  • True analog controls
  • Jump height based on how long the jump button is held down
  • Special enemy abilities, respawns, and “death’s”
  • Preventing the player from continually running in to a wall
  • Crushers and spike traps
  • Player launcher (on a spline) and shooting from a cannon
  • New pickup to increase maximum (total) health
  • Level Two progress and the sidescroll area within
  • Overhaul of Kart racing mechanics and physics
  • New “ball rolling” side-game mechanics implemented