Progress Update

I’ve continued making some steady progress on the game. Most recently I’ve added a new opening scene (after the world history one) with some initial opening credits as well as re-did some switches/variables to clean some things up. My only concern is the amount of cutscenes in the initial parts of the game. I may try to work some more gameplay in there so it doesn’t feel like the player is just stuck watching the game for the majority of the beginning… I’m finding it tricky though because there are items in the story I can only think to portray through cutscenes; short of letting the player roam around a small area in between story elements and dialogue. At that point though, is it even worth it?

In addition, I’ve continued adding new items, armors, and weapons to the database spreadsheet (I would like to see them all side-by-side before I make the numbers official in the actual database).

All-in-all, progress is steady, and now I am starting to work on some additional mapping while I brainstorm ideas for some more opening gameplay.

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